I don't see why these reasonable people can't just do their summoning rituals in the open.Īs you population spirals out of control, food then becomes a huge problem if you're not converting the majority of the men into soldiers, sending them to their deaths, and after that, send the women to their deaths as well. Building more huts merely allow you to have more breeding couples. You increase your population by selecting a male villager, telling him to go into a hut, and a female village, telling her to go into the same hut, and then a baby pops out after two complete a ritual in which they loudly incite the demons through loud, gutteral cries both random and sharp. There's no real population cap I've ever encountered in the game, housing is merely for aesthetic and for limited building and breeding purposes. Particularly during the later stages when forces are stacked up against you.Īs for that bit about inbreeding. First one being Swarog, there's really only one food source in the game, but seeing as the only real way of beating your enemy is through zerging him with a huge (inbred- literally!) population planting and harvesting those turnips becomes a game in itself. I would also like to recommend two RTSes. Sim ant did more with the food dynamics for me between the two.
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